Videogame Sanity Systems and Mad Representation
While age-old stereotypes have shaped video games for decades, new mechanics that don’t reify negative stereotypes of madness remain open for addition.

While age-old stereotypes have shaped video games for decades, new mechanics that don’t reify negative stereotypes of madness remain open for addition.
What does it mean when our devices recognize us more accurately when we utter the dialect of consumerism?
It’s important that disability as a topic is easily identifiable in the scholarly record.
Everyone deserves access to the tools that allow them to connect with the world in the ways that foster their well-being.